The Console.ReadKey() method in C reads a keypress in C.
#Java pause until key pressed how to
We work in Java, and I'm currently trying to figure out how to code a while loop so that it keeps going until someone presses a key. The easiest way to wait for a keypress in C is to use the Console.ReadKey() method. Hi, r/learnprogramming.I'm a high school student currently taking an AP computer programming course. Wait for Keypress With the Console.ReadKey() Method in C. The problem with that is that System IO is often un-interruptable, so the job of making a timeout is much harder. Your logic wakes up, looks at the world and its own preserved thoughts, increments tick counters, make decisions, take actions, stores (or wipes) data for next time, and then exits to allow the rest of the program to continue. This tutorial will discuss the method to read a keypress in C. The key would be to make sure the System.in read would timeout after a very short period so the app doesn't have to always wait for user input. In effect, Minecraft keeps ticking right along, but some sequence of your actions is spread out over time. Since your method may not hog the CPU all to itself for several seconds of GUI interaction, you must write code that can run in a series of blinks, somehow storing intermediate results for later resolution.
In that case it was the OS, but in this case, it's Minecraft. It took a while to wrap one's head around the idea that one's "program" was really just one subroutine among many being called repeatedly by the real master program.
I'm reminded of how DOS programmers stumbled when they first encountered the Windoze "message loop". However, your thinking has been at the (virtual) machine stop level, which is the wrong level of thinking. You said yourself that you want Minecraft to continue, so you must allow it to continue ticking. I don't really understand how ticks work. That's not at all how Thread.sleep works.